XBox Live Activity: Week of July 14th
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Written by Hannar   
Wednesday, 23 July 2008

Microsoft and Denis Dyack must be very pleased with Too Human's presence on this list.  It tops Battlefield: Bad Company and places just behind Rock Band in terms of activity for the week.  Check out Major Nelson's blog for more data.

Xbox 360 Top Live Titles (based on UU’s)
1 Halo 3
2 Call of Duty 4
3 GTA IV
4 Gears of War
5 Guitar Hero III
6 Rock Band
7 Too Human Demo
8 Battlefield: Bad Company
9 Tom Clancy's Rainbow Six Vegas 2
10 FIFA 08

You can join us in the TooHuman.net forums to discuss.

 
IGN: Becoming Less Human
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Written by Hannar   
Tuesday, 22 July 2008

IGN has a great new article up regarding the modification that can be made to Baldur throughout the course of Too Human, including some great re-confirmation about some info we has hoped was still going to be a part of the trilogy:

Silicon Knights is aiming to make the upgrade system as deep as possible. At the beginning, its just the new gear and skills that you'll need to succeed. But according to the developers, "The closer you get to level 50, the more your equipment and character's build matters. We fully expect that people will be sharing character builds they've discovered, and new ways to use weapons and skill combinations in order to really rock these higher levels."

Though the level cap is at level 50 for the first Too Human installment, that is hardly the end for Baldur. "All the bonuses and equipment you earn in Too Human will carry over to the second game, but what you earn in Too Human 2 will likely not carry back to Too Human 1. When you get to level 50 you may wonder how your character can possibly get more powerful without turning into an atom bomb, but we have our ways, and it doesn't involve taking away your stuff or hanging an anchor from your boot. As the trilogy progresses and Baldur grows as a character, he will evolve in ways you may not expect."

 

 

 Check out the article then join us back in the TooHuman.net forums for more conversation.

 
Too Human Ending Is Not A Cliffhanger Says Dyack
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Written by theAllseeingEYE   
Tuesday, 22 July 2008

One recent jab to the Too human behemoths gut recently, was the assertion by Wired blogger Chris Kholer, that not only was Too human short (he apparently rushed through the story in 10 hours), but that its story also ends in a cliffhanger. Not so, says one half one SK's story team, Denis Dyack to Ars Technica (as seen in the article posted by Hannar below). 

Quote from Ars Technica Denis Dyack Interview: 

Frank Caron: But then aren't you worried that offline gamers will hit the cliff-hanger ending and abandon the title without much of a care to replay the game alone as there is no splitscreen?

Denis Dyack: Uh, well, so, I disagree that the ending is a cliff-hanger. I've heard that there is. Have you played the whole game through?  

* Hit the jump to see the rest of Denis' answer.

Read more...
 
Ars Technica Interview with Denis Dyack
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Written by Hannar   
Tuesday, 22 July 2008

Gaming site Ars Technica has sat down with Denis Dyack to get his thoughts after another year of E3.  Denis talks briefly about the GAF, Too Human's story, and the change to two player co-op.

AT:  Did going from five classes that were originally designed to be balanced for groups of four to balanced groups of two change anything with the classes or did it not really matter?

DD: That was one of the reasons for the change: the balancing. We wanted to make sure that in general it was a fun experience, and we're going to go for quality over quantity every time. The technology supports more than two players, absolutely no question, but really we wanted to make sure that the experience itself when the game came out was the best that we could make it.

AT:  You say the technology supports more than two players. Does that mean we might see four player co-op in the sequels?

DD: Definitely a possibility. Yes.

Check out the whole interview then meet us in the TooHuman.net forums for more discussion.

 

 
Too Human Demo Available for Silver Live Accounts
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Written by Hannar   
Monday, 21 July 2008
Word has spread today that the Too Human demo is now available for download by those with XBox Live Silver accounts.  Having a gold account, I have been unable to verify this for myself, but there are several users across the net who are confirming things already.  So if you haven't logged in already, do so, and then join us in the TooHuman.net forums to let us know what you think.
 
Too Human Re-Rated in Australia - PC Version Coming?
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Written by Hannar   
Monday, 21 July 2008

Via Kotaku Australia:

The OFLC's classification database is packed full of surprises, both sad and delightful. The most recent of these was not one, but two ratings for Silicon Knights' Too Human. Why would a game get two (or more) ratings? Most of the time it's because a game is released on multiple platforms, but not simultaneously, so the later release has to be classified separately.

However, this is not the case for the Xbox 360-only Too Human.

The first entry for the title is dated May 30, and smacks the game with an "MA 15+". Yet, the second entry on June 18 shows it with the softer "M". My first thought was "Ah damn, not more censorship!", so I contacted Microsoft to find out what the deal was.

According to the publisher, each rating is indeed based on a different build. While there was no official comment regarding the changes to the game, and the need for a revised rating, it stands to reason the earlier version contained stronger themes. Whatever those themes were, it was enough to push Too Human out of the rather heavy MA 15+ bracket and into the softer M, no doubt expanding the game's potential audience.

Now, before you get all excited, this new build was sent out to all regions, not just Australia. It's hard to piece together the sequence of events, but it looks like internationally, Microsoft had a build of the game classified and ready to go. Then, for some reason, Silicon Knights put together a new version with softer themes, which was sent out and - at least in Australia - reclassified.

So, what can we take away from this?:
1) Australia has the same version of Too Human as everyone else;
2) The OFLC classified two versions of the game, with the M-rated one sent to retail and;
3) Both entries are marked "Multi Platform". Does this mean a PC version is on the way?

Discuss what this could possibly mean for Too Human in the TooHuman.net forums.  

 

 
Denis Dyack on 1Up Yours
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Written by Hannar   
Saturday, 19 July 2008

I do not know what the guys at 1Up are going to do when Too Human has been released.  These days, Denis Dyack and Too Human have seemed to be a biweekly topic of discussion.  This week in a massive three hour wrap up of the E3 conference, Dyack sits down to discuss his reaction to the demo release, his thoughts on the Unreal Engine, Garnett's recent comments about the game, and why it is never a good idea to set your pants on fire at an E3 party.

Dyack makes his appearance about halfway through the podcast.  After you've queued it up for a listen, sit back and join us for discussion in the TooHuman.net forums.  

 
Too Human Achievements Revealed
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Written by Hannar   
Saturday, 19 July 2008

Go ahead and mark me down for a 1000/1000.

All of the Too Human achievements outside of those listed as "secret" have been revealed.  There are some big numbers attached to many of these, but judging from the deomo, all will be obtainable through one play through of the game.  It is those hidden achievements that are likely to be the challenging ones.  Check out Inside MGC for the entire list.

 Check out the list and then return to visit us in the TooHuman.net forums.  

 
The Worlds of Too Human: Part 3 - The Ice Forests
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Written by theAllseeingEYE   
Saturday, 19 July 2008

A third chapter in the 'Worlds of Too Human' articles from Games Radar is now officially live. Expect another cool video, more lush concept art, fresh screenshots, and a deeper impression of the relevance and history behind the area. Enjoy, and please visit the forums after, to discuss your thoughts.

                         

 
Microsoft, Dyack Ecstatic at Too Human Demo Response
Latest News
Written by Hannar   
Wednesday, 16 July 2008

Perhaps Denis Dyack and the crew at Microsoft have been keeping an eye on TooHuman.net, Team XBox, and now even the GAF.  One look at my friends list indicates the demo is a hot item, and the dozen or so unread messages in my Live message box indicate that everyone out there is wanting to talk about it.  The tide seems to have turned, and people are finally getting on board with what Denis and his team at Silicon Knights have been trying to prove all along.  TheGameReviews.com had this comment abou their recent exchange with Dyack:

TGR got the chance to sit down with Silicon Knights CEO, Denis Dyack, to talk about their upcoming Xbox 360 exclusive, Too Human. One of the questions posed by TGR asked how the response has been to the Too Human demo that was released on Xbox Live to the general public this Monday, to which he responded by saying he is “ecstatic” about the response Too Human has had. He didn’t give any specific numbers, but did ensure us that the demo has been downloaded “a lot.”

Join us back in the forums where things are really exploding with Too Human discussion.

 

 
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